![]() ![]() The tables give the percentages for each attribute point. Here we study each attribute, and how increasing points affects them. You have 30 points to spend, which you can use to improve health, power, armor, heal rate and vision range. By default, each attribute has an initial number of points. Clearly, the greater the number of points to spend on an attribute, stronger will that attribute be for the hero.Įach hero has anywhere between 0 to 20 available points for each attribute. The attributes are Armor, Power, Health, Heal Rate and Vision. When creating your own hero, you see a section where you need to spend attribute points to improve various attributes of your hero. Create-a-Hero Attributes and How They Work ![]()
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